About

If you want to know a bit more about me :

Hey !

I’m a sound designer graduated from the French national video game school (ENJMIN), with a Master in Sound Design. After graduating, I worked six months at Ubisoft Paris on an unannonced AAA project.

Over the years, I’ve worked on a wide range of game audio topics, including field and foley recording, Wwise and FMOD system design and integration, sound design for various art style, and engine integration on Unity and Unreal. I like to describe myself as a versatile sound designer, I love learning new tools and workflows.

Since 2023, I’ve worked with eight different teams, I learned to integrate quickly into new teams and efficiently communicate audio needs and constraints efficiently. At the same time, I learned how to give and receive feedbacks in order to build clear, fluid, and efficient communication.

Beside game developpement, I enjoy hiking, gardening, reading comics, cooking for friends ( to me cooking has a loot of similarities with sound design), going to concert, roller skating and playing video games for sure. Especially narrative and adventure games.

You can contact me at : sannierdurandhugo[at]protonmail.com

Feel free to follow me on Linkedin or Bluesky !