About
If you want to know a bit more about me :
Hey !
I’m a sound designer graduated from the French national video game school (ENJMIN), with a Master
in Sound Design. After graduating, I worked six months at Ubisoft Paris on an
unannonced AAA project.
Over the years, I’ve worked on a wide range of game audio topics, including field and foley
recording, Wwise
and FMOD system design and integration, sound design for various art style, and engine integration
on
Unity and Unreal. I like to describe myself as a versatile sound
designer, I love learning new
tools and workflows.
Since 2023, I’ve worked with eight different teams, I learned to integrate
quickly into new teams
and
efficiently communicate audio needs and constraints efficiently. At the same time, I learned how to
give and
receive feedbacks in order to build clear, fluid, and efficient communication.
Beside game developpement, I enjoy hiking, gardening, reading comics, cooking for friends ( to me
cooking
has a loot of similarities with sound design), going to concert, roller skating and playing video
games for sure.
Especially narrative and adventure games.
You can contact me at :
sannierdurandhugo[at]protonmail.com
Feel free to follow me on Linkedin or Bluesky !