Technical Projects

Technical project I worked on :

CUSTOM SHAPE AMBIANCE ZONE

    Unity

    C# SCRIPTING

A commun challenge for sound designer is having ambient zone for spaces that can't be simplified as a cubic shape. Using Spline object, and vector calculation I managed to create a system that helps creating ambient zone with custom shapes.

I want to know more about it ! (video)

CLUSTERING EMITTER SYSTEM

    Unity

    C# SCRIPTING

During my intership at Ubisoft I learn about their method for managing the populate process for large amount of ambience-related emitters . The system is designed to merge different emitters based on their proximity.

This project was a great occasion to think and build a custom emitter system to make it easier to populate audio in scene.

I want to know more about it ! (video)

PROCEDURAL AMBIENCE SYSTEM

    Unity

    Wwise

    C# SCRIPTING

An ambiance system I created for a hypothetic top down video game , made in Unity and Wwise. The system scan the tiles in front of the camera and use them to drive different RTPC. The system also feature a pooling system for proximity emitters.

For this project I wanted to push a bit further my scripting abilities and I learn a lot doing it.

I want to know more about it ! (video)

REAPER SCRIPTING

    Lua Scripting

    ImGui

A set of different reaper script that allows to manipulate and replace items more efficiently. Over the year, I’ve found out repetitive tasks in my reaper worfklow that could be automated by using custom script. I managed to write mine, using Lua language, ImGui API and the reascript API.

You can find those script on Reapack using my repository.

Take me to the repo!