Technical Projects
Technical project I worked on :
CUSTOM SHAPE AMBIANCE ZONE
Unity
C# SCRIPTING
A commun challenge for sound designer is having ambient zone for spaces that can't be
simplified as a cubic shape.
Using Spline object, and vector calculation I managed to create a system that helps creating
ambient zone with
custom shapes.
I want to know more about it ! (video)
CLUSTERING EMITTER SYSTEM
Unity
C# SCRIPTING
During my intership at Ubisoft I learn about their method for
managing the populate process
for
large
amount of ambience-related emitters . The system is designed
to merge different emitters based
on
their proximity.
This project was a great occasion to think and build a custom emitter system to make it easier
to populate audio in scene.
I want to know more about it ! (video)
PROCEDURAL AMBIENCE SYSTEM
Unity
Wwise
C# SCRIPTING
An ambiance system I created for a hypothetic top down video game
, made in Unity and Wwise. The
system scan the tiles in front of the camera and use them to drive different RTPC. The system
also feature a pooling system for proximity emitters.
For this project I wanted to push a bit further my scripting abilities and I learn a lot doing
it.
I want to know more about it ! (video)
REAPER SCRIPTING
Lua Scripting
ImGui
A set of different reaper script that allows to manipulate and replace
items more efficiently.
Over the year, I’ve found out repetitive tasks in my reaper worfklow that could be automated by
using custom script. I managed to write mine, using Lua language,
ImGui API and the reascript API.
You can find those script on Reapack using my repository.
Take me to the repo!